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Making of the Paperverse

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Making of the Paperverse

A little over a month ago we revealed Book of Demons, our deck-building hack and slash game where it's the player who decides the length of quests. Since then a lot of people have been asking about the paper art-style we adopted, so we decided to prepare a small making-of article where we discuss and explain how the Paperverse was brought to life. You will find the blog post here, and if you still have doubts about reading it, here are some cool images you'll find inside the article:

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We hope you'll enjoy the story of how our papercraft world came to life!

Book of Demons is now an Xbox One console exclusive!

We're also extremely proud to announce that Book of Demons will launch on Xbox One as a console exclusive! It means the game will still be released on Steam, but Xbox One will be the only console where you can play our game. We don't have a release date yet and we don’t want to spoil too much, but you should know the game feels really good on the Xbox One controller (despite Konstanty’s face expression)!

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Book of Demons will be available on Xbox One thanks to the ID@Xbox program which enables indie game developers to publish their games on Xbox Marketplace. We’d like to thank ID@Xbox for their full support, tremendous help and the possibility to communicate this news on Xbox Wire, the official Xbox blog!

As always with love ♡,
Thing Trunk Team